The player has to dodge the Spiny eggs while navigating through the water. Also, Lakitu appears in this level, throwing Spiny Eggs at Mario. This level is similar to the underwater courses 3-1 and 3-5 of Water Land, but the environment looks enlarged to match with the theme of the overall world. At the end of the caste, Boom Boom awaits. During his traverse of the fortress, Mario can uncover a secret underground section of the castle, filled with Boos and Dry Bones, through a Warp Pipe. Some Thwomps move horizontally and vertically. When unobserved, they hop off of their resting place and follow Mario, until he turns around. These flame-like enemies lurk on top of candles, waiting for Mario to turn his back to them. The first fortress of Giant Land features a new type of enemy: The Hot Foots. If Raccoon Mario is to fly up about halfway through the level, he can access a hidden stretch with coins. The second half features many Buzzy Beetles and Spinies, as well as some bottomless pits which have to be jumped over using a Paratroopa as stepping stone sometimes. After crossing a plains section, the player will get access to the second part of the level through a Warp Pipe. Just like their smaller versions, they throw hammers at Mario, but they are also capable of a shockwave-creating jump that will stun Mario, making it likelier to get hit by a hammer. which is just a bigger and green version of a regular Hammer Bro. If Mario collects at least 24 coins in this level, a White Toad House will be available. The goal is reached through a Warp Pipe at the end of the level. The Cheep Cheep can be defeated with a well-aimed Ice Block, but it will quickly pop back up again after a few moments, and it cannot be defeated permanently. If Mario falls in the Water, a Cheep Cheep will come by and try to hurt him, so the player should get out as fast as possible. The whole stage rises up and sinks down frequently, so some parts of the stage may submerge occasionally. This level is similar to the third and eighth level of Water Land. Mario Golf: Super Rush Review - Leisurely Chaos
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